#ifndef SHAPE
#define SHAPE
#include "Entity2D.h"
class ENGINE_API Shape : public Entity2D{
protected:
	D3DVERTEX * vertices;
public :
	void Draw(Renderer* renderer);
	void Create(float _x,float _y, float _sizeX,float _sizeY,bool _visible,char* _name,int _vtxCount,D3DPRIMITIVETYPE _primType,D3DVERTEX* _vertices);
};
#endif